If you’re looking for a teaching method that serves student-directed learning and gets students excited, play a game! Games are a fun and serious way to engage and teach students of all levels.
Designed for librarians, this course will enable you to decide if game-based learning is a good fit for your course or session, design table-top games that serve your learning outcomes, and facilitate game playing in the classroom.
The course includes:
- A realistic scenario you engage with to learn and practice skills
- Guides to use in deciding if a game is a good fit, designing a game, and playing a game
- A worksheet for planning and designing games
- A print-and-play copy of “Citations Builders”–the game featured in the course that you can use to teach citations!
- Self-assessment of skills, pre and post
Learning Outcomes
After you have completed the course, you will be able to:
- Determine whether to use game-based learning
- Create a game that meets learning outcomes
- Facilitate a classroom game
- Adjust a game’s level of difficulty to accommodate student comfort with games
Audience
Any health sciences librarian in any setting who seeks to provide engaging training for adult learners. Teaching and course development experience recommended.
MLA CE Credits 1.5
Subject Matter Expert
Gary R. Maixner III is the User Experience/Project Management Librarian at Indiana University – Purdue University Indianapolis (IUPUI). He is also a game designer and artist. His two library-based games, Search&Destroy and Trust Issues, have both sold several hundred copies and are used in libraries world-wide to teach students information literacy concepts.
The team that created Game On! Using Games to Engage and Teach:
Gary R. Maixner III, Subject Matter Expert
John Endicott (jendicott@cogentrogue.com), Instructional Designer
Virginia (Ginny) Pannebecker, MLA Instruction & Instructional DesignCurriculum Committee Representative
Staff support:
Deb Cavanaugh, MLA Director, Professional Development
Barry Grant, MLA Director, Education